Regional Quiz Bowl Rules 2015 - 2016
- The team with higher final score in a game earns the win. The sum of the points earned in Round 2 and Round 3 is used to refine the win/loss
record and determines team rank within each region.
- In all rounds, the response time for non-math questions is 5 seconds.
- Math questions will have a 15 second response time.
- On tossup questions, it is highly recommended that players wait until the moderator recognizes them before answering. Though moderator recognition is not required, if a player answers a question for which a different player (on either team) had buzzed, his/her answer will be regarded as automatically incorrect. In Round 1, this will bar his/her team from answering that question. In Round 4, this will result in a 5 point deduction for his/her team (and end that question).
- The first answer given will be considered the team's answer to the question.
- Substitution Policy: A Team may have up to five (5) players, but only four (4) players may participate during each round of a game. At the
beginning of a round the team Coach will select the four players to participate in that round. Once a round has begun, no substitutions
may be made. A player may only play in one (1) official game, either Varsity or JV, during a meet (on a given day).
- In the event that a team is unable to field four players in a game, a team of three may still play an official game.
- All players who are participating in a game must be in the room when the game begins and may not leave the room until the game is over.
- In the event that a "pick-up" team is created to play an unofficial game (such as when there are fewer than three team members present
from a school), any player may participate, even if he/she has already played in another game, or is scheduled to play in a later game, on
the same day. These unofficial games do not count in the standings. Creation of a "pick-up" team is encouraged if it enables a team to play
when the expected opponent is unable to attend the meet.
- When a team plays an unofficial game the following guidelines determine the reported score: The team that is present but has no opponent
will be assigned a Win, and the rounds 2+3 points are recorded as the average of the rounds 2+3 points earned in the game by other teams
in the region. The team that is absent, or does not field a roster of at least three students, is assigned a Loss, with no round 2+3 points.
Round 1 - Toss-up and Bonus Round
- Fifteen toss-up questions, each worth 5 points. The team that correctly answers the toss-up question will be offered a bonus question worth
an additional 5 points.
- If the first team to buzz-in gives an incorrect answer, the toss-up will be offered to the other team. If the question had been interrupted while
being read, the moderator will re-read the missed question in its entirety for the second team. If the question had been fully read, the
moderator will not re-read the question before calling for an answer from the second team.
- Missed bonus questions will not be offered to the other team.
- There is no penalty for an incorrect answer.
- The captain will give the team's response for the bonus questions.
- Consultation is not permitted for the toss-up questions, but it is encouraged when answering the bonus questions.
Round 2 - Team Round
- Questions are arranged into two groups, A and B. Each group consists of five questions.
- The team with the lower score at the start of Round 2 will choose which set of questions they wish to answer. (Each set is a random
collection of questions, with no difference in difficulty between the questions in each set.)
- Each correctly answered question will earn 5 points.
- Captain will respond for the team. Consultation is permitted during this round.
- After the complete group of questions has been asked, questions that were not answered correctly will be re-read for the opposing team.
Two points will be awarded for each correct answer.
- A five-point bonus will be awarded if all five questions in a chosen group are answered correctly.
Round 3 - 60 Second/Lightning Round
- Three sets of 10 related questions will be offered to the teams. After hearing the topics, the team with the lower score (after two rounds of
play) will have the opportunity to select the set of questions they wish to answer. The other team will select its lightning round topic from
the two sets that remain.
- The ten questions are to be answered in 60 seconds (or 150 seconds if the set has math questions). Timing begins when the reader has
completed reading the prompt. Captain will respond for the team. Consultation is permitted during this round. 5 points will be awarded for
each correct response.
- A team may pass on a question, but may not return to a question once it has been passed.
- Questions that are not answered correctly will be offered to the other team after the sixty seconds have elapsed. Two points will be earned
for the correct answer to a "tossed-over" question. Six seconds will be allocated per tossed over question (15 seconds/math question).
- A five-point bonus will be awarded if all ten questions in a group are answered correctly.
- If a question has not been asked during the original time period, it will NOT be offered to the other team.
Round 4 - High-Stakes Round
- Twenty toss-up questions. Each question is worth 5 points. If a question is incorrectly answered, there will be a five-point penalty.
- No consultation is permitted between team members during this round.
- Incorrectly answered questions will NOT be offered to the opposing team.
Upon the Completion of the Game
- Each team captain should sign the bottom of the score sheet to validate the final score of the game.
- A Coach from one of the teams should be designated to return the question set and the signed score sheet to the Regional Director.
© RQB Associates, 2015